Balls of Steel
A collaborative university project, diligently developed over a span of three months, utilizing the Unity platform, has culminated in the creation of 'Ball of Steel.' In this project, my role as a generalist allowed me to contribute to various aspects of the game's development.
'Balls of Steel' is a locally multiplayer immersive experience designed for two players, both engaging on a singular computer. Drawing inspiration from the essence of a sumo knockout game, the objective revolves around strategically maneuvering to forcefully eject one's adversary from the confines of the arena. This is skillfully achieved through the deft utilization of an assortment of abilities, accessible via a meticulously curated skill selection process.