Cyber Nexus
A small game’s developed for 3 months at GSU
"Cyber Nexus" unfolds as an intense 3D third-person adventure, allowing players to traverse through the dark, chaotic realms of a dystopian future. Take on the role of Alex Solis, a fierce cyber infiltrator, embarking on a relentless quest fueled by revenge, strategy, and a pursuit of the truth amidst the overbearing shadows of corrupt mega-corporations.
What I Learn:
Optimization using: GPU visualizer, lighting, LOD, etc.
Post processing.
Blueprint.
More feature about Unreal Engine: Modeling Mode, Debugging Tool, AI Sensor, Physica
Level Design
With the intension of storytelling, the level is designed to be a linear flow level. What I learn for level design in this project:
The power of Post Processing.
Stealth Element for level design
Post Process & Lighting manipulating.
Blueprint
Still a novice in blueprint, yet from this project I learn a lot about how blueprint works and connect with other features.
Optimization
As the project progress, the performance is decreasing due to too many lightings, texture overflow, and a lot of static mesh with high polygon. Using the debug tool such as: GPU Visualizer.